All the World’s a Stage

Now that Osama Bin Laden has been snuffed out, you can be sure that just about every major video game franchise out there set in modern-day war zones will have offer some sort of reenactment of the the event.

I know it’s wrong, but what will that be teaching us? I play a lot of video games, and the militaristic, “Nuke ’em all!” sentiment that video games can generate is very subtle and incredibly powerful. The problem is, we don’t know the effects that these mass-media and major cultural events will have on future generations. The difference between this and something like Grand Theft Auto (as the poster child of video game extremism) is that we, as a society, condone killing in a militaristic and highly organized fashion. We tell people it’s OK to put on a uniform and kill people, that holding a gun and putting bullets into “terrorists” is a good thing, as long as the “terrorists” are wearing turbans and the settings are all in dusty hamlets with Arabic-sounding names.

It’s not. I’m not sure how I feel about the possibility of this type of stuff getting into peoples’ heads as “awesome.”